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New Maps
Directly quoted from Bungie.net btw.
"My Map Impressions So the second DLC pack is at a stage of semi-completion, which means that everything is largely in place and all that remains is test, gameplay tuning and a bunch of graphic tweaking and enhancement. The real names have all been decided and we just finished the map descriptions. They’re still a little ways off – thanks to the rigors of the test process. “Cottonball” I’ll talk about the biggest one first. And it’s HUGE. For the purposes of this, we’ll codename it Cottonball. I guess a game of Big Team Snipers would be possible, but anything else would be comical without vehicles. This is very much a large scale objective game map – designed first and foremost with CTF and Assault in mind. The map is almost, but not-quite-perfectly symmetrical. Some natural geology prevents each base from being a simple mirror image of the other. I say natural, but the map is set on a Halo, so, natural’s not exactly correct. The map leads to the kind of long, drawn out megabattles that hearken back to the days of the original Halo and the crucial to and fro of an epic LAN party. Its inclusion of a surprising vehicle or two may make it even more interesting than it already sounds. I’ve played this a lot (although less, by necessity than the other two) and I have found a couple of very compelling and addictive rhythms. The map is large enough so that even when a team makes off with your flag, there’s still a lot of ground you can use to catch up. The other is that each side has some wonderful shortcuts – natural and mechanical – that may not make great flag escape routes, but might let a mobile pursuer cut off escapees. And I know I am in the minority on this – but I sometimes have trouble knowing precisely where I am headed on a more confusing map – I would call out Epitaph as an example –often I will burst through a door thinking I am headed to say, the Active Camo power up, only to find I am not where I thought I was. For some reason, massive and labyrinthine as it is, this new map never confuses me. I always know which way is up – and that fact has saved my bacon and our flag, several times. “Purple Reign” The next one, we’ve already codenamed Purple Reign, may be the last one to get a graphical addition – as one of our artists had an inspired and simple idea at the last second. Technically it’s content complete, but hey, it wouldn’t hurt to add something small and fascinating. The map, as we’ve mentioned before, is perfectly symmetrical, slightly too big to be small and slightly too small to be medium. It has some excellent line of sight and well thought-out verticality problems and opportunities. Bridges make short work of long open sections and a central hub is sure to be fought over. Perhaps one of the most interesting features is the use of one-way glass. Iridescent material can disguise your location while you spy on approaching bad guys. The map is too confined for genuine cat and mouse activity at those chokepoints and a warren of claustrophobic lower areas makes high ground and control essential. Luckily there are several ways to get up top, from careful jumps to spiraling ramps. Luke and I have played a huge number of one on one matches here – often in SWAT to keep the duration sensible, but it’s a map that really encourages showdowns and it’s a remarkably fun place to trade BR fire and hurl elegant, predictive Plasma nades for hundreds of yards. Although it’s built for Slayer, the objective games work beautifully too. If frenetically – lots of dropped flags and frantic attempts to reset while ‘nades assplode all around you. “OK Corral” The third and final map, that we’ve nicknamed OK Corral, is a medium-to-large, asymmetrical map that I LOVE playing Slayer on. It’s just big enough to support vehicles, but in a Mongoose, it’s effectively a confined deathtrap. Vehicles are only to be used in emergencies. This map scales pretty well though – in a one-on-one match, there are obvious places to fight close to the center of the map – but the more players there are, the more they tend to sprawl into the outer reaches of the maps, complete with collapsed buildings, wreckage-strewn structures and lots of rebar. Sniping spots are numerous, but that’s not really what the level is about. What it is about is mastering routes from one end to the other, and knowing high from low. There is nothing scarier than seeing a red dot appear on your radar and not knowing whether that person is above you, or around the next corner. Some interesting use of floor geometry means you might be able to spot someone on high, but not quite have the angle for a shot." - 01/18/08 Then some bad news... "One of the maps, actually one of Luke and I’s favorites, the oft-mentioned “Purple Reign” is being held back after class, so to speak and will not make it into the next DLC pack. Booo! That’s the bad news. The good news is that it’s being replaced by something potentially much more exciting – a map we haven’t really spoken about because it was a ways behind. But things change. That map’s progress accelerated as Purple’s slowed a little. As we looked at the schedule it became apparent that we could probably leapfrog one to the advantage of the other. Now, I can’t tell you much more about this replacement map, beyond the horrible codename I just made up, “Moonlight Sonata” but I can tell you that it will be universally adored. Of that there is no doubt. Usually I am in the business of soft-selling new maps in case folks have adverse reactions to ‘em “it’s too big!” or “it’s not symmetrical” or “where’s XXXinsert fave map hereXXX” but this time, confidence is high. It will be beloved. Luke and I have been playing it a lot recently as Luke struggles with his hopeless inability to jump, while I wrestle with my colossal failure to point the reticule at opponents. Yesterday I beat him fairly soundly on that map using a technique I think of as a carrot-stick approach. I will lure him towards me and he won’t realize that the path to me is littered with fusion cores. He gets too close and I take a safe shot at the core, sending him hurtling to whatever hell is reserved for Michigan Wolverines fans (which may simply be a normal game, but with flames on the periphery)." -02/01/08 |
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I cant WAIT for purple reign, Im gonna be going crazy if i dont play these maps
~EmoCake66 |
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i know same here, but im not looking forward to buying these maps. the last ones were a big let down. and all these are said to be huge maps!
im not looking for any huge maps! im used to halo2 and some of its close quarter combat maps. theyre way too many big maps on halo3. its not something bungie needs to make for halo3. |
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