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Beefydude
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#1
05-30-2008, 03:57 PM   #1
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Cod4 Suggestions

Hi, This thread is for suggestions about call of duty 4. If you have any good ideas post em here.

Heres mine;

3 kill streak = UAV

5 kill streak = airstrike

7 kill streak = helicopter

9 kill streak = rienforcements <<< 5 AI troops are dropped beside you in the map and they fight for you for 30 seconds or until they are killed.

12 kill streak = tank <<< a tank comes into the map and starts shooting at things it sees like a helicopter. it stays there for the same ammount of time as a heli or until it is killed by being blown up with an RPG, C4 pack or a grenade down the barrel of the tank. ( just a thought).

If you have any comments on my ideas or any of your own please post

Thanks
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marky2222
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#2
05-30-2008, 06:10 PM   #2
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nice, i would probably swap the tank around with the reinforcements, the helicopter will probably be much more dangerous than a tank
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Hank1840
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#3
05-31-2008, 12:12 AM   #3
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i like it alot i think the reinforcements should come before the helicopter then the tank would be after the heli
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Abysal Rush
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#4
06-03-2008, 11:55 PM   #4
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3 = UAV
5 = Airstrike
7 = Heli
10 = UAV
15 = Airstrike
20=Heli
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Beefydude
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#5
06-05-2008, 05:37 PM   #5
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thanks guys i think it should be fair that the tank is hijackable... like it can be blown up with special explosives
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Spanky
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#6
06-05-2008, 06:27 PM   #6
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Artillary barrage?

Uhh, also a quick suggestion...

Party invites set a "max" per time.. I recieve like 3 every minute. Turn the invites OFF when in game. GRR
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Thief767
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#7
06-08-2008, 12:59 AM   #7
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yea good idea with reinforcements and also the noob tube should go
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StrategicSniper
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#8
07-28-2008, 04:06 PM   #8
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Hey

going along with what Beefydude said i think that at a 10 kill streak you should get a supply drop...with like extra ammo and grenades...because you got 10 kills without dying so chances are your ammo and grenade count is getting low...even snipers need ammo after a while lol

I like the idea of a tank,but it wouldent be as useful as the Chopper.Its lack of mobility on the majority of maps would make it an easy target...but that might help too,uses up enemy time & ammo so you can get into position to take them out. Sounds silly but would be ultra useful to get some kind of distraction perk aswell...i dont know how it could be done but you could have a new perk 1 where a distraction is deployed which can get the enemys attention so you can get the kill...just a thought =]

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Doball Jr
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#9
07-30-2008, 02:53 AM   #9
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Making a perk for perk 3 that has deep impact and steady aim in it together for us No Scopers. Would be so useful :o.
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